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Loguetown - False Champion's Gambit
Sat Nov 18, 2023 12:00 am

 
   


"A hero is someone who has given his or her life to something bigger than oneself."

Voyage: False Champion's Gambit

Rank: A-rank

Type: Government

Client: Baron Antonius "The Deceiver" - A cunning and manipulative noble known for his deceitful ways. He is not a good person but is skilled at using others for his own gain.

Background: Baron Antonius "The Deceiver" has concocted a plan to use a fake champion in an upcoming high-stakes sporting event. This fake champion is someone who is not actually skilled but has been promoted as a formidable competitor through deception and manipulation. The baron has ulterior motives for wanting the fake champion to win, and his plan involves taking advantage of the event's prestige and the betting frenzy surrounding it.

Enemies:
1. Rival Sportsman - A genuine champion who is unaware of the deception and sees the fake champion as a rival. He will do whatever it takes to win the event fair and square.
2. Event Organizers - Suspicious of the fake champion, they may investigate the situation and uncover the deception, posing a threat to the baron's plans.

Objective: Solo or government marine unit must ensure the fake champion's victory in the sporting event without revealing the deception. This involves various tasks, such as sabotaging the rival sportsman's performance, ensuring favorable conditions for the fake champion, and manipulating the event's outcome.

Directions:

  • Create a topic in the location of the sporting event, where the baron briefs the team on the mission.
  • Identify the rival sportsman and gather information about his strengths and weaknesses.
  • Sabotage the rival sportsman's performance subtly, without drawing attention.
  • Ensure favorable conditions for the fake champion during the event.
  • Manipulate the event's outcome in the fake champion's favor.
  • Deal with any unexpected challenges or investigations by the event organizers.
  • Successfully secure the fake champion's victory without exposing the deception.
  • Return to Baron Antonius "The Deceiver" and report on the completion of the mission.
  • Receive the client's beli reward, knowing that the victory was achieved through deceit.

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